January 25, 2015

#30daydeveloper - Day 20 - Multipliers Multiplying

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!
Today's change will be in changelog format because I realized that I love writing changelogs and these posts should've been like this from the very beginning.
  • Stopping time now changes the colors of the enemies to white to better visually represent that you can collect them
  • Multipliers are now in place!
    • Currently there is a bonus to your score when:
      • Full inventory (ten)
      • Half inventory (five or more)
      • Three colors only
      • Two colors only
      • All same color
      • Alternating colors
  • You are limited to ten free kills when time is stopped
  • Added particles for each ball color
  • Increased opacity of enemy balls
  • Stopping time no longer resets the color of the player

On a side note, still need some way of letting the player know which multiplier was activated.

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