January 18, 2015

#30daydeveloper - Day 13 - Boring

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

This game is terrible! It's so boring and I have absolutely no fun playing it. Even as the creator, it's really hard to muster up any desire to play this game for anything longer than five seconds. Albeit it's still just a prototype and not all the features are fully fleshed out yet, but it's still pretty damn boring.

I am getting more and more worried that no matter how much I polish this game, the underlying core game-play mechanic of "dragging balls to corners" is just simply not fun at all. So I definitely need some form of reworking the major game-play aspects.

First I disabled the ability to drag or flick the balls. This may seem like a step back considering the amount of work I put into learning how to do this feature, but it makes a lot more sense once you consider my next idea.

Next, I enabled a pause time feature. While the mouse is held down, nothing will move and the music will pause. (exactly which button is held down is still subject to change). This is because I want to experiment with semi-real-time and semi-turn-based game-play.

My idea is to create a player controlled circle (with health points perhaps). When this circle is dragged, time stops (or simply slows down, similar to the game SUPERHOT). While time is stopped, you can alter the direction the balls will be travelling, causing them to collide with other balls or one of the four corners.

This might create a much better experience for the player as now you have to dodge balls in addition to trying to get them into the four corners.

On a side note, making games is a lot harder than I thought. Or rather, making fun games is a lot harder than I had thought.

No comments:

Post a Comment