January 19, 2015

#30daydeveloper - Day 14 & 15 - Time Stop

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

Okay so I cheated and combined two days into one post because I was lazy yesterday and didn't feel like posting anything. Maybe I should make Sundays my days of rest. Everyone needs to take a break once in a while, right?

So since I've realized how bad my game was, I have set out on a journey to make it more fun to play. Today, I created a black and white player controlled ball that you moves with the mouse. In addition, when moving the player ball, time stops for the other enemy balls in the game.

I really like the visual and audio effects that are currently in place. When time stops, a large circle expands outward from the player ball and covers the whole game screen. Concurrently, the background music stops playing and is replaced with the sound of a ticking clock. Really cool stuff.
Don't judge my score.
In addition to the time stop mechanic, I also tweaked the scoring system a bit. Now when a ball of the same color as the corner disappears, you gain five points. If the colors are different, then you only get one point. Finally, if any of the colored balls hits the player, you lose five points.

As far as the scoring system goes, everything is still a work in progress and subject to major tweaking or overhaul.


On a side note, I actually can't stop stopping time. This is really fun!
On a side side note, I can't believe I'm already halfway done with my thirty day challenge! I don't know if I'll have enough time to finish, I still feel so far from done.

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