January 15, 2015

#30daydeveloper - Day 11 - Sounds Good!

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

Today I toyed around with adding sounds to my game and, I have to say, sound design is really hard. I have no idea what would be an appropriate noise for every single interaction in my game. What noise should the balls make upon collision with each other? What about when they're being sucked into a corner? Should a noise be made when you click on a ball? Does every interaction need a sound counterpart?

I have a general sense of what I want my game to sound like (heavy techno, fast beat / minute) but it's really difficult to find satisfying sounds from royalty free websites. Maybe I need to find a sound designer friend who'd want to work with me, haha.

In addition to sounds, I fixed mobile touch input. Although it loads very slowly on mobile (most likely due to the large sound files) there is not much noticeable lag. But that might also be due to my relatively higher end Android device. I'm sure if you had an older model or a legacy smartphone, it'd run into some frame-rate issues.

I'm still trying to get the mobile version to look better. Currently I am having some issues with the screen width and height. The same issues that I ran into when I had to design my personal website to be more responsive.


On a side note, anyone know of any good free sound databases?

No comments:

Post a Comment